Combining 2D sprites and 3D models is not always painless. Here’s a quick blog describing some of the tricks we use to blend the two.
Effective communication skills are secondary to dance ability
I’ll miss the generic colonist face, but I’m excited to bring back phrenology
Been working on portraits to use in dialogues, for colonists and other factions like traders and pirates.
Been working on more gui icons for walls, doors and objects